Data Trails is Cool
Data Trails just arrived. It’s almost entirely Matrix Fluff, but there’s some really useful stuff in there. In particular, I now get how the Matrix and Matrix Systems are usually set up. Here’s how matrix stuff is meant to flow:
1) Hosts don’t have an actual physical location. They sometimes show up like they have one, but they don’t actually. If a host isn’t running silent you can access it from anywhere in the world/grid, noise-free.
2) Security systems (cameras, etc) are often slaved to a host for the building. This means they all get +Firewall. So that Device Rating 3 Camera in a basic docks office is probably rolling 11 to 13 dice to defend itself. Add in noise for hacking it from a distance and, well, it’s not looking great.
3) Directly connecting to a device ignores slaving bonuses. Plug your brain into the camera and it’s now rolling just 6.
4) Marking that camera marks the host, which is good because that host was going to roll somewhere between 15 and 20 dice to keep you out directly.
5) Once you’re jacked into the host, you can ignore the slaving bonus and noise penalties for everything slaved to it. Still have to mark them, though, and take control actions. You have between 3 and 30 turns (depending on host and a die roll) before the patrol IC gets wise and starts making matrix perception checks on you.
6) Once you’re spotted, probably time to run, or at least jack out, reboot, and re-enter later (though your 3-30 turn grace period is probably gone, since now the host is on high alert). You could also try and fend off the IC while you brick those last few cameras getting in the way of the party, but better be quick about it! (edited)
Also, they added rules for Resonance Realms and Deep Runs. The Realms play out pretty much like I ran that session – they explicitly tell you to make up rules on the fly. XD
But they added a “purpose” to the Realms, which in 3 paragraphs makes TM’s suddenly a very powerful asset
From a realm, you can, as if it were a Metaplanar Quest:
A) Place a backdoor in a host’s “matrix foundation” for deep runs there
B) Obliterate data
C) Recover obliterated data
D) Find obscure, lost data from anywhere on the matrix
E) “Glitch” a host’s matrix attributesAnd a few other character development things, but those are the “help a mission” or “pre-work” a mission options :simple_smile:
“Deep Runs” are how you create, alter, or control hosts, as well as retrieve data thrown into the host’s archives. It turns out, the Matrix itself is one big UV host, and you can get to the supporting UV-level code beneath any host. From there, the “Foundation”, you have to navigate the hyper-realistic environment to find whatever node you’re looking for, in whatever form it takes. You also have to blend in with whatever the UV environment looks like. If you screw up, such as not singing a message in a Rock Opera themed Foundation, the host might notice. This “Variance” works kind of like an overwatch score, except a bad enough screw up might instantly trigger convergence… and convergence means the entire UV world tries to kill you.
In Foundation UV, any real world skills you have can apply (so you can bring friends who can’t hack, and you probably should!), but you can replace almost any active skill you don’t have with the relevant hacking skill. Combat → Cybercombat, Physical skills → Hacking, Social skills → Software, Technical skills → E. Warfare, Vehicle skills → Computer. So you can bring Princess along to face her way through the phantom of the opera, but it turns out Pox makes a pretty incredible face there, too with those 6 ranks in Software!
No agents or programs allowed in UV Foundation, but Sprites and Threading are ok
Anyhow, it’s a pretty wicked cool setup. I’ll copy-paste this blob onto the wiki so it doesn’t get lost to the great 10,000 message limit, but I suppose we could just make a deep run on the Slack Host to get it from the archives if we need it later :stuck_out_tongue: